like Charlie is a studio built around the concept of telling stories in the format of interactive fiction. We did it firstly with Marie’s Room and we wanted to expand on this format for Ghost on the Shore. Telling stories makes us human. We want to take this opportunity to share our story and tell you a little bit about what the game means to us, whether it’s the narrative itself, or the experience collaborating together on the game.
Read MoreThree years ago, we began working on a new game. The idea for the core story came to our writer Dagmar Blommaert in a dream in which she had died and could only observe her partner’s immense grief from afar while they mourned, dealt with the loss and eventually moved on.
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